The importance of esports in football

Interest in esports is ever growing, Influencer Marketing Hub reports that in 2020 there are almost half a billion esports followers – and Newzoo predicts that the audience for esports will grow to 646 million by 2023.

Football organisations also have a presence within esports. FC Barcelona, Manchester City and Bundesliga are among the many clubs and leagues who run or participate in esports competitions.

The Entertainment Software Association found that in 2018 there were over 164 million adults in the United States who played video games. With the large amounts of people playing video games it makes sense for football organisations to become involved in this industry.

James Gallagher-Powell of CSM Sport & Entertainment at the ESI (esports Insider) Digital Summer conference said that esports can help football clubs to attract a younger audience.

“In terms of this younger audience, I’m sure that many of you have seen the stats before, probably from a brand sponsor perspective. So why do brands think about sponsoring an esports property over traditional sports property,” Gallagher-Powell said.

“The average age for a Premier League fan is 42 and rising, and no doubt is higher than 42 within developed fan markets like in the UK. This ageing fan base begs two questions to football clubs: How do the clubs ensure their longevity and remain relevant to the next generation of sports fans? And how do they ensure that their club remains attractive to potential sponsors?

“esports can provide the perfect channel for this. It’s a way that clubs can attract a younger audience to their core operations, i.e football, and it can help clubs to safeguard their future popularity and therefore their future profitability.”

EA Sports’ FIFA games have become incredibly popular over the years. FIFA 20 launched on September 27, 2019 and by October 10, 2019 over ten million people had played the game across various gaming consoles.

Although despite this popularity of football games, CSM Sport & Entertainment’s Account Director Debs Scott-Bowden at the ESI Digital Summer conference said that these games were only a small part of the esports world.

“But whilst FIFA and PES are good entry points for clubs to go into esports, for the wider esports communities, these titles are largely considered niche. So for clubs looking to reach a wider audience, football games aren’t necessarily the best route to achieve this.”

Bundesliga has its own Virtual Bundesliga Club Championship. The championship will start on November 10 and will be the third season of the competition. The Virtual Bundesliga Club Championship will feature clubs from both Bundesliga and Bundesliga 2.

The Chief Executive of DFL Deutsche Fußball Liga Digital Sports and DFL Executive Vice-President, Andreas Heyden told SportBusiness in November 2019 about the importance of the VBL.

“The growth of the Virtual Bundesliga since its inception shows how seriously we are taking the whole area of esports. We highly benefit from out club brands and players [being present] but also we have proven to have created ne of the highest degrees of authenticity of the Bundesliga in the virtual world of stadiums, clubs and players,” he said.

Bundesliga is taking its esports approach very seriously and has major plans for the Virtual Bundesliga and hopes it can grow.

“We want to grow the Virtual Bundesliga to become out third competition brand, alongside Bundesliga and 2. Bundesliga in regards to media rights, participation of clubs and users in the open series.”

“There are not many leagues who are committed as we are to create an eFootball league, with the amount of focus we are giving and the investment we are providing.”

In Australia, Football Federation Australia has the E-League.

Matches are streamed live on twitch. The finals of the 2020 edition of the series unfortunately had to be postponed due to COVID-19. The finals were due to be held at an event in Melbourne on May 9.

At the end of 2017 when the E-League was announced then FFA Head of Commercial, Marketing and Digital, Luke Bould, spoke about the appeal of an esports league.

“FFA’s strategy is to build a competition that provides FIFA competitors with the ability to represent their favourite A-League clubs and create more fans for the A-League and Westfield W-League. This is also a great way to connect the League more globally and in particular, with an Asian audience who love football and FIFA, but may not yet know the A-League.”

During the A-League COVID-19 shutdown, a tournament was also organised which featured both gamers and A-League players.

It is great to see that FFA and the A-League does take esports seriously and is following the lead of other leagues such as the Bundesliga. The FFA should continue to do so and look into expanding its esports properties.

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“20 Years Ahead”: The System Quietly Reshaping Korean Football

For all its consistency, Korean football has long carried an underlying tension.

On paper, it works. The national teams remain competitive, the player pool is technically sound, and the country continues to produce athletes capable of performing on the continental stage. But beneath that surface-level success, a more uncomfortable question has persisted about whether Korea has been simply maintaining its position while others evolve.

That question has driven the Korea Football Association (KFA) toward one of the most ambitious structural overhauls in modern football development: the Made in Korea (MIK) Project. Rather than focusing on short-term gains or isolated improvements, the initiative attempts to do something far more complex. It is rebuilding the foundations of how football is taught, understood and executed across the entire ecosystem.

Internally, the project has been described as having “brought Korean football 20 years ahead.” Whether that claim ultimately proves accurate remains to be seen, but what is already clear is the scale of the shift taking place.

From talent to system

The starting point was not talent, but structure. For years, concerns had been growing within Korean football circles about a lack of uniqueness in players, inconsistencies in long-term planning and an over-reliance on safe, risk-averse styles of play. The system, while producing disciplined and technically capable footballers, was not consistently producing players equipped to thrive in the most demanding environments. Environments such as Europe, where tempo, decision-making speed and adaptability define success.

Rather than attempting to patch these issues, the KFA chose to reimagine the system itself.

At the core of the MIK Project is the idea that high performance is not the result of individual excellence alone, but of an interconnected structure that allows that excellence to emerge consistently. Coaching, sports science, performance analysis, leadership and education are no longer treated as separate pillars, but as components of a single, integrated system designed to evolve continuously.

A new operating model

This philosophy is most clearly expressed through the project’s adoption of a cell-based operating model. In place of traditional hierarchies, the system is organised into small, cross-functional units, called “cells”. These cells are given autonomy over their work while remaining connected through shared frameworks and objectives. Each unit is responsible not only for delivery, but for learning, adapting and refining its approach on a constant cycle.

The intention is to bring decision-making closer to the pitch, allowing those working directly with players to respond faster and more effectively to the realities of the game. In an environment where marginal gains are often decisive, that speed of adaptation can be critical.

Closing the gap

Yet structure alone is not enough. The project is equally shaped by a clear-eyed assessment of where Korean football currently stands in relation to the world’s elite.

Comparative analysis has highlighted several consistent gaps: technical execution under pressure, the ability to operate at higher game speeds and effectiveness in decisive moments such as one-on-one situations. These are not deficiencies of talent, but of context. Korean players, while highly capable, have often developed within systems that prioritise control and precision over risk and spontaneity.

The consequence is a style that can become predictable under pressure.

Training for reality

To address this, the MIK Project has fundamentally shifted training methodology. Sessions are increasingly designed to replicate the intensity and unpredictability of real matches, placing players in situations where decisions must be made quickly, under pressure, and often in confined spaces. The focus is no longer on rehearsing ideal scenarios, but on preparing players for imperfect ones.

This approach reflects a broader philosophical shift that prioritises adaptability over perfection, and decision-making over repetition.

Evolving the Korean identity

Importantly, this evolution does not come at the expense of Korea’s existing strengths. Discipline, work ethic and technical proficiency remain central to the national identity. What the MIK Project seeks to do is build upon those foundations, combining them with the creativity, speed, and tactical awareness required at the highest level of the game.

It is, in many ways, an attempt to reconcile tradition with modernity.

A global ambition

The ambition underpinning the project is unmistakable. The KFA is not simply aiming to remain competitive within Asia, but to re-establish itself among the world’s leading football nations. That means producing players capable of not only reaching Europe, but succeeding there.

More than a project

What makes the MIK Project particularly compelling is that it does not present itself as a finished solution. Instead, it is designed as a system that evolves, adjusts and refines itself over time. In a sport where trends shift rapidly and competitive edges are constantly eroded, that capacity for continuous development may prove more valuable than any single innovation.

For other football nations, Korea’s approach offers an instructive case study. While many federations continue to debate philosophical direction, the KFA has committed to structural transformation, embedding its ideas not only in theory, but in practice.

Whether the project ultimately delivers on its boldest ambitions will depend on time, execution, and the unpredictable nature of the game itself. But one thing is already evident.

Korean football is no longer standing still.

WSL Football set for major technology advancement with Sportable

The Barclays Women’s Super League (WSL) will collaborate with Nike and Sportable, a data and analytics company in the sports landscape, making it the first football league in the world to use advanced tracking technology.

 

Where innovation meets football

Sportable’s Connected ball technology will feature in Nike’s Official WSL Matchballs, promising a new level of insight and analysis into the game.

The product is currently undergoing a trial and test process, but may launch at an even larger scale from the start of the 2026/27 season. Potentially operating at every Barclays WSL match in the very near future, Sportable’s cutting-edge technology stands as a springboard for the future intersection between data technology and the beautiful game.

Moreover, Sportable CEO, Dugald Macdonald, expressed his excitement at what the product can bring for the women’s game.

“The opportunity to create a consistent, data-rich view of performance, from training pitches to stadiums, is truly groundbreaking and we are excited to help unlock the next level of insight for teams across the league and their fans via an enhanced, data-rich, broadcast experience,” Macdonald said via official media release.

Furthermore, with analytics and data taking a leading role within clubs to maximise performance, Sportable are providing clubs in the WSL with a vital tool in an elite, highly competitive landscape.

 

What does the technology provide?

Certified by the FIFA Quality Programme for Electronic Performance Tracking Systems (EPTS), Sportable’s Connected ball and player tracking system presents many benefits to clubs and athletes alike.

For example, across both training and competition, aspects such as ball speed, spin, flight, high intensity plays, team shape, tactical patterns and off-the-ball actions are all measured. Therefore, Sportable’s technology will play an essential role in backing current and future athletes with the information they need to maximise their potential.

“Nike’s new partnership with us is built on innovation and putting players first,” outlined Chief Revenue Officer for WSL Football, Zarah Al-Kudcy.

“Their desire to elevate the role of the ball through Sportable’s technology will enable us to provide enhanced performance data to our clubs as well as tell richer stories to our fans. We are excited to be the first football league in the world to use this technology.”

 

Read here for more information about Sportable.

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